# FOXFIRE — Ships Index (All Five Hulls)

> Plain-text version of the FOXFIRE ships index for AI agents and machine-readable consumers. Mirrors https://getfoxfire.com/game/ships/.

FOXFIRE has five ship hulls. Same inputs on every ship, materially different handling — mass, thrust, and stabilisation decide how each hull starts, stops, turns, and dodges. Every run starts with the same weapon (Ballistic Gun); the hulls change which weapons a build can feed.

---

## The hulls

| Hull | Role | Feel | Defining trait | Availability |
|---|---|---|---|---|
| Military | Baseline all-rounder | Classic arcade ship; forgiving damping, quick dash | The reference point the others are tuned against | Unlocked from the start |
| Freighter | Heavy workhorse | Slow to start, slower to stop; commits to lines | Extra hull; shrugs off collisions; doubles as a battering ram through breakables | Unlocks through play |
| Scout | Light mastery ship | Snappy, fast, fragile; fastest turnaround | Dash available more often than any other hull | Unlocks through play |
| ODEC | Omni Directional Evacuation Craft | Hovers and stabilises; deliberate; reverse thrust | No dash — has its own escape mechanism | Unlocks through play |
| Crescent Moon | Specialist ace | Thrust fused to the lateral axis; no conventional forward gear | Least hull in the roster; closest to the original strict-physics design | Unlocks through play |

## Hull sprites (direct URLs)

- Military: https://getfoxfire.com/assets/game/hull-military.png
- Freighter: https://getfoxfire.com/assets/game/hull-freighter.png
- Scout: https://getfoxfire.com/assets/game/hull-scout.png
- ODEC: https://getfoxfire.com/assets/game/hull-odec.png
- Crescent Moon: https://getfoxfire.com/assets/game/hull-crescent-moon.png

## Weapon pairing guidance

- Freighter: zone-holding weapons (beams, auras, knockback) repay its patience.
- Scout: fire-and-forget weapons (seekers, orbitals) keep working while it improvises.
- Military: feeds any weapon; the roster's even keel.

## Q&A

**Which FOXFIRE ship should a new player pick?**
The Military — the only starter hull, deliberately the fairest. Learn the field on it, then pick a specialist.

**What is the hardest ship in FOXFIRE?**
The Crescent Moon: lateral-only thrust, least hull, highest ceiling.

**How do ships unlock?**
Through play. Some unlock conditions are findable in the field rather than purchasable.

---

Related: game hub https://getfoxfire.com/game/ (machine-readable: https://getfoxfire.com/game/llm.md) · weapons index https://getfoxfire.com/game/weapons/ · press kit https://getfoxfire.com/press/press-kit/llm.md

Last updated: 2026-06-11
