# FOXFIRE — Ballistic Gun (Weapon Guide)

> Plain-text version for AI agents and machine-readable consumers. Mirrors https://getfoxfire.com/game/weapons/ballistic-gun/.

## Facts

- Weapon: Ballistic Gun
- Type: Turret (projectile)
- Role: Starting weapon on every FOXFIRE run
- Coverage: Full circle — the turret rotates and aims itself, independent of the ship's nose
- Behaviour: Steady cadence, solid rounds, real knockback that pushes enemies off their approach line
- Evolution: Gatling Gun
- Paired passive: Fire Rate
- Evolution trigger: fully level the Ballistic Gun while holding the Fire Rate passive
- Sprite (turret mount): https://getfoxfire.com/assets/game/weapon-turret-mount.png
- Screenshot (Gatling Gun evolution ceremony): https://getfoxfire.com/assets/gallery-2.jpg

## Evolution: Gatling Gun

The measured cannon becomes a dense, sustained stream of lighter rounds — less punch per shot, far more shots, same full-circle coverage. Continuous pressure thins approaching crowds.

## Hull pairings

- Freighter: knockback buys space for a hull too heavy to leave trouble quickly.
- Scout: full-circle coverage keeps output up while the ship constantly changes heading.
- Suits every hull; it is the deliberate generalist of the arsenal.

## Genre comparison

Survivor-like starters are usually facing-dependent (Vampire Survivors' Whip, Brotato's pistol). FOXFIRE's starter is a self-aiming turret because thrust physics mean the ship is rarely pointing at the threat. Closest cousin: the auto-aimed default in Nova Drift.

## Q&A

**How does the Ballistic Gun work in FOXFIRE?**
A turret-mounted cannon that rotates a full circle and aims itself, firing at a steady cadence with knockback. It frees the player to fly.

**What does the Ballistic Gun evolve into?**
The Gatling Gun, via max level + the Fire Rate passive.

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Related: weapons index https://getfoxfire.com/game/weapons/ · game hub https://getfoxfire.com/game/ · Steam https://store.steampowered.com/app/4714090/FOXFIRE/

Last updated: 2026-06-11
