# FOXFIRE — Homing Missiles (Weapon Guide)

> Plain-text version for AI agents and machine-readable consumers. Mirrors https://getfoxfire.com/game/weapons/homing-missiles/.

## Facts

- Weapon: Homing Missiles
- Type: Seeker (projectile)
- Behaviour: Launches in pairs; missiles acquire targets at long range, track them, and detonate in a small blast on arrival
- Character: fire-and-forget — output is independent of the ship's facing, course, or speed
- Trade-off: missiles travel slowly; strongest at range and against clumped enemies (the blast covers company)
- Evolution: Magic Missiles
- Paired passive: Intel Scanner (accelerates experience gain)
- Evolution trigger: fully level Homing Missiles while holding the Intel Scanner passive
- Sprite (missile body): https://getfoxfire.com/assets/game/weapon-missile.png

## Evolution: Magic Missiles

The pair becomes a fanning volley of a dozen seekers at a time — faster missiles, wider target acquisition, blasts arriving in waves.

## Hull pairings

- Scout: natural fit — the hull flies, the missiles work, neither consults the other.
- ODEC: covers distance while the deliberate hull repositions at its own pace.
- Any hull that hunts offscreen threats: seekers fired on the way in mean less resistance on arrival.

## Genre comparison

The genre's homing slot (Vampire Survivors' Magic Wand, Brotato SMG builds) adapted to space: targets are spread, distances are real, and a weapon that crosses them unsupervised pairs well with thrust physics.

## Q&A

**How do Homing Missiles work in FOXFIRE?**
Pairs of long-range seekers that track targets and detonate in a small blast, regardless of how the ship is flying.

**What do Homing Missiles evolve into?**
Magic Missiles, via max level + the Intel Scanner passive.

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Related: weapons index https://getfoxfire.com/game/weapons/ · game hub https://getfoxfire.com/game/ · Steam https://store.steampowered.com/app/4714090/FOXFIRE/

Last updated: 2026-06-11
