# FOXFIRE — Press Kit

> Plain-text version of the FOXFIRE press kit for AI agents, scripts, and machine-readable consumers. Mirrors the content at https://getfoxfire.com/press/press-kit/.

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## Tagline

Full Thrust. Full Inertia. Full Auto.

## Three-sentence summary

FOXFIRE is a top-down space recon survivor-like with real thrust physics, evolving weapons, and 18-minute roguelite runs. Five distinct ship hulls share the same controls but have materially different feel, from the Military baseline to the specialist Crescent Moon. Built for survivor-like fans who liked Brotato's build depth and want a higher movement ceiling.

## One-paragraph summary

FOXFIRE is a top-down space recon survivor-like by Australian indie studio Tom & Ollie. Players choose from five distinct ship hulls — Military, Freighter, ODEC, Scout, and Crescent Moon — and assemble auto-fire arsenals from 19 base weapons and 19 hidden evolutions across 18-minute roguelite runs. The differentiator is movement: thrust and inertia replace the frictionless drift of most survivor-likes, with the Military as a baseline all-rounder and the other four hulls offering distinct specialist toolkits. Targeting Early Access on Steam in Q1 2027.

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## At a glance

- Title: FOXFIRE
- Studio: Tom & Ollie (Australia)
- Genre: Survivor-like, roguelite, arcade shooter, space
- Platform: PC via Steam (Windows 10 64-bit+)
- Engine: Godot 4 (C# / .NET)
- Input: Keyboard & mouse, controller
- Status: In development — targeting Early Access in Q1 2027
- Run length: 18 minutes per Stage 1 run
- Ship hulls: 5
- Stages: 5 planned
- Weapons: 19 base, 19 evolutions
- Wingmates: 7 planned (1 implemented)
- Steam app ID: 4714090
- Steam page: https://store.steampowered.com/app/4714090/FOXFIRE/
- Website: https://getfoxfire.com
- Press contact: press@getfoxfire.com

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## What makes FOXFIRE different

| Distinctive | Description |
|---|---|
| Real thrust-and-inertia movement | Momentum-based dodging replaces the frictionless drift used by most survivor-likes. Military hull is the baseline; other four hulls explore different specialist control schemes. |
| Five ship hulls with materially different feel | Not stat sliders — different toolkits. Military: baseline all-rounder. Freighter: heavy-mass workhorse, doubles as battering ram. Scout: light, twitchy mastery ship. ODEC: assisted omni-response with reverse thrust, no barrel roll. Crescent Moon: specialist ace, fused A/D thrust. |
| Auto-fire arsenal with hidden evolutions | 19 base weapons and 19 evolutions unlocked by maxing a weapon and pairing it with the right passive. |
| 18-minute roguelite runs with dedicated escape window | FTL drive completes near end of run; final 100 seconds are a tense countdown to escape, replacing the usual final-boss beat. |
| Hand-drawn alien art at 32px density | CRT-terminal HUD aesthetic; tactical readability prioritised over visual noise. |

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## Comparable games

| Game | Similar because | Different because |
|---|---|---|
| Vampire Survivors | Auto-fire weapons, weapon evolutions, time-pressure runs | Frictionless movement; no skill ceiling on dodging |
| Brotato | Build depth, weapon-passive synergies, per-run roster | No thrust physics; arena-based not exploration-based |
| Cobalt Core | Space combat, indie roguelite | Turn-based not real-time; deck-builder not arsenal-builder |
| Nova Drift | Thrust-based ship movement, evolving weapons | Single-screen arena; no run structure or stages |

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## Quotes available for review use

Pre-written, attributable to Tom & Ollie (FOXFIRE developers). Lift verbatim.

> "Most survivor-likes treat movement as friction to remove. We treat it as the system. FOXFIRE is the version of the genre for players who want momentum to matter."

> "There are 19 base weapons and 19 hidden evolutions. Every run is a different question about which two of those you happen to draw together."

> "Five hulls. Same controls, materially different feel. Military for the on-ramp; Freighter, Scout, ODEC, and Crescent Moon for players who want to pick a specialist instead of a default."

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## Screenshots (direct URLs)

- https://getfoxfire.com/assets/gallery-1.jpg — World Tear secret area
- https://getfoxfire.com/assets/gallery-2.jpg — Gatling Gun evolution ceremony
- https://getfoxfire.com/assets/gallery-3.jpg — Hangar / Basilisk preset selection
- https://getfoxfire.com/assets/gallery-4.jpg — FTL initiated, swarms closing in
- https://getfoxfire.com/assets/gallery-5.jpg — Beacon-chain storm with energy lances
- https://getfoxfire.com/assets/gallery-6.jpg — Chain lightning evaporating spider swarm

## Trailer

- YouTube: https://www.youtube.com/watch?v=Bk94km6AjvU
- Video ID: Bk94km6AjvU
- Embed URL: https://www.youtube.com/embed/Bk94km6AjvU

## Logos & key art

- Logo (transparent PNG): https://getfoxfire.com/assets/logo.png
- Key art (PNG): https://getfoxfire.com/assets/key-art.png
- Steam capsule (1200x630 PNG): https://getfoxfire.com/assets/og-capsule.png

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## Studio

Tom & Ollie are an Australian indie game studio. FOXFIRE is their current project, in development for PC via Steam.

**Press contact:** press@getfoxfire.com — reply window: within two business days, AEST.

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## Listed on

- Steam: https://store.steampowered.com/app/4714090/FOXFIRE/
- IGDB: https://www.igdb.com/games/foxfire
- IndieDB: https://www.indiedb.com/games/foxfire1
- YouTube channel: https://www.youtube.com/@playFOXFIRE
- Discord server: https://discord.gg/9vhP4UfVhN

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## Coverage & showcases

Showcases:

- **Supanova Comic Con & Gaming — Sydney 2026.** FOXFIRE is showing on the floor at Supanova Sydney, 19–21 June 2026, Sydney Showground, Sydney Olympic Park. Supanova is Australia's national pop-culture expo circuit: six cities annually since 2002, a Sydney attendance peak of 50,800, and its 100th convention passed in November 2024. Event page: https://www.supanova.com.au/events/sydney-2026/event-home/
- **Beer and Pixels — Sydney.** FOXFIRE demoed at Beer and Pixels, IGDA Sydney's monthly games-industry meetup, on 9 June 2026. https://www.meetup.com/en-AU/igda-sydney/

Press: no press hits yet. This section will populate as coverage lands.

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## Where to look next

- Game website: https://getfoxfire.com
- Game systems overview: https://getfoxfire.com/game/ (machine-readable: https://getfoxfire.com/game/llm.md)
- Weapons index: https://getfoxfire.com/game/weapons/
- Ships index: https://getfoxfire.com/game/ships/
- Developer log: https://getfoxfire.com/devlog/ (when published)
- HTML press kit: https://getfoxfire.com/press/press-kit/

Last updated: 2026-06-05
