The FOXFIRE demo flies two hulls, and they are toolkits rather than stat sliders. The inputs are the same on both ships. The answers aren't. A hull's mass, thrust, and stabilisation decide how it starts moving, how it stops, how it turns, and whether its dash is there when you need it — which is to say, they decide how the game feels.
| Hull | Role | Feel | The trick |
|---|---|---|---|
| Military | Baseline all-rounder | Classic arcade ship; forgiving | A fair first hour |
| ODEC | Assisted omni-response | Stabilised and deliberate | No dash — its own way out |
Military
The baseline, and the only hull available from the start. The Military reads like a classic arcade ship: thrust where you point it, damping that forgives a missed input, a dash that's back before you've finished regretting the last one. It's the reference point the rest of the hangar is tuned against, and the right place to learn what the asteroid field wants from you.
None of which makes it a tutorial ship. The Military's evenness is its own argument — it feeds any weapon, suits any stage, and anything built to beat it at one thing gives up something real to do it.
ODEC
The hull that doesn't fly like the others. ODEC stands for Omni Directional Evacuation Craft: assisted omni-response stabilisation means it hovers where conventional hulls drift, with reverse thrust and a deliberate, considered way of crossing space. It has no dash — the only hull without one — and what it has instead is its own way out of trouble, which we'll let the field demonstrate.
No thrusters, all science. Pilots who find the inertia game stressful sometimes settle here; pilots who love the inertia game find it pleasantly alien.
Unlocks
The Military is available from the start; the ODEC unlocks through play. The exact conditions stay undocumented here on purpose — the asteroid field keeps its secrets better than we would. More hulls unlock in the full game.
Questions
Which FOXFIRE ship should a new player pick?
The Military — it's available from the start, and that's deliberate. It reads like a classic arcade ship, its dash comes back quickly, and it's the reference point the rest of the hangar is tuned against. Learn the field on the Military, then try the ODEC.
Do FOXFIRE's ships have different weapons?
Every run starts with the same weapon — the Ballistic Gun — and draws from the same arsenal. What changes is the flying: a hull's mass, thrust, and handling decide which weapons it can actually feed. The Anchor on a ship that's always moving and the Anchor on one that hovers are different propositions.
Which ships are in the FOXFIRE demo?
Two: the Military and the ODEC. More hulls unlock in the full game.
How do you unlock ships in FOXFIRE?
Through play. The Military is available from the start; the ODEC unlocks as you progress. The exact conditions are left for the field.
What makes the ODEC different?
It has no dash. Assisted stabilisation means it hovers where the Military drifts, it has reverse thrust, and it has its own way out of trouble instead of a dash.