Weapons aim and fire themselves; the player flies. Level-ups grow each weapon, and every weapon has a hidden evolution — a new name, a new behaviour, and an upgrade ceremony that is not subtle. We don't list them. You find them.
The demo carries nine weapons, indexed below. The full game adds more.
The demo arsenal
| Weapon | What it does |
|---|---|
| Ballistic Gun | Turret cannon with a full circle of coverage and real knockback. The weapon every run starts with. |
| Mining Laser | Industrial cutting beam fired in timed bursts; damage ramps the longer it holds a target. |
| Laser Pulse | Rapid paired laser bolts that punch through several targets in a row. |
| Anchor | A tethered mass on rope physics. The faster you fly, the harder it hits. |
| Chain Lightning | Arcs between clustered enemies, jumping from target to target. |
| Rad Cloud | Lingering radiation field that cooks anything inside it. |
| Homing Missiles | Pairs of seekers that track distant targets and detonate in a small blast. |
| Flame Blaster | Short-range flame jet that leaves targets burning after it moves on. |
| Drone Shield | Orbiting drones that block, tug, and harass anything that gets close. |
Full guides
Three weapons have full guides so far, with behaviour and hull recommendations. More as we write them.
- Ballistic Gun — the starter turret, and why it's a turret.
- Mining Laser — the beam that rewards a steady hand on the stick.
- Homing Missiles — the weapon that works while you're busy.
Evolutions
Every weapon evolves, and none of them are listed here. The genre has taught players to look the recipe up before the run starts; we'd rather you found it in one. A FOXFIRE evolution is a different weapon that remembers where it came from. Numbers go up too, but the point is that the behaviour turns.
Several weapons are also built around the movement system itself. The Anchor converts velocity into damage, so if it seems undertuned while you're hovering, the problem may be the hovering — the hulls that move well feed it best.
Questions
How do weapon evolutions work in FOXFIRE?
Every weapon has a hidden evolution: a different weapon that remembers where it came from. What it is and what it takes are left for you to find in play, and we don't list them here.
Which weapons are in the FOXFIRE demo?
Nine: Ballistic Gun, Mining Laser, Laser Pulse, Anchor, Chain Lightning, Rad Cloud, Homing Missiles, Flame Blaster, and Drone Shield. The full game adds more.
What is the starting weapon in FOXFIRE?
The Ballistic Gun — a turret-mounted cannon that rotates a full circle and aims itself. Every run starts with it, and it exists partly to teach the game's first lesson: the ship's nose is for flying, not aiming.
Do all FOXFIRE weapons fire automatically?
Yes. The arsenal aims and fires itself, in the survivor-like tradition. The player's hands are on the thrusters — positioning, dodging, and deciding which threat to fly at are the manual parts.
What is the strongest weapon in FOXFIRE?
Tier lists age badly and hull pairing matters more than raw ranking. A weapon that suits the hovering ODEC can be wasted on a Military that's never in one place long enough to use it. The individual weapon guides cover which hulls suit which weapons.