The short version: The Military is FOXFIRE's default hull, the baseline all-rounder. W thrusts along the nose and A and D rotate. Turning never redirects momentum, so the ship can face one way and travel another. Drag and spin assists keep it forgiving. The dash is a short roll that blocks damage. The starter gun aims itself, which leaves the nose free for flying.

What it is

The Military is FOXFIRE's default hull and its baseline all-rounder. No speciality by design. The other four hulls are tuned against it. It flies like a classic arcade ship: thrust along the nose, rotate to change where the nose points.

Place in the roster

The Military is the reference hull of the five.

How it flies

Default map, with the arrow keys as an alternative to WASD:

Turning only changes where the nose points. It doesn't redirect momentum, so the ship can face one way and travel another.

The 2 assists

Two assists keep the Military forgiving.

Phase Shift

The dash is a committed roll that the game calls Phase Shift.

The starter gun

Weapons fire on their own. The default starter, the Ballistic Gun, is a turret that covers a full circle and picks a nearby target. That leaves the nose free for flying.

Why the assists are there

The assists are deliberate. We set out the reasoning in Why Nova Drift is the game everyone keeps comparing FOXFIRE to.

The Military hull's WAD-rotation and added damping exist specifically because we played Nova Drift's assists and realised the players who survive the first ten minutes are the ones who get to discover the depth.

the FOXFIRE team

A fresh save has no other hull, so every booth run at Supanova Sydney 2026 started on the Military. Our write-up says players were correcting their first drift by their second try.

Pairs well with

Pairs badly with

The ships guide says the Military feeds any weapon and suits any stage. The list below is short.

The 2 ideas it combines

The hull combines two ideas with large audiences behind them: momentum flying and weapons that fire on their own.

Where to look next

Questions

What is the Military hull?

It's FOXFIRE's default hull, labelled baseline all-rounder in game. It flies on rotate-and-thrust controls with drag and spin assists, and the other four hulls are tuned against it.

How do you fly the Military?

W thrusts along the nose, A and D rotate the ship, S fires the reverse thruster and Space triggers the dash by default. The arrow keys work as well.

Does turning change the direction the Military travels?

No. Rotation changes where the nose points. Momentum changes when you thrust, reverse or coast.

Do you need to aim?

No. Weapons fire on their own. The default starter, the Ballistic Gun, is a turret that picks a nearby target across a full circle.

Is the Military only for new players?

No. The ships guide calls its evenness its own argument: it feeds any weapon and suits any stage, and the specialists give up real things to beat it at one job.

More from Dispatches